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I beg to differ. World of
Warcraft is unlike any other game, or any other MMORPG. It's a
world that even the most hardcore of players are still exploring,
and it is continually updated with new content. That alone
justifies the subscription fee. Besides, what other game will
keep you occupied for months? People will pay $60 for a game
that only holds their attention for a week, after which it is
joined by the ever increasing mountain load of "been there, done
that" game boxes.
The only real advantage of playing on a private server is the
unique playing experience. You're given god-like status and
abilities and are able to level beyond the cap of 70.
Unfortunately, the majority of private servers will suffer
severe connection problems, so you'll either experience
extremely high latency or be constantly disconnected from the
server. Hardly "fun" if you ask me.


